Free the GPU Context allocated by lv1_gpu_context_allocate
status = lv1_gpu_context_free(ps3fb.context_handle);
| Inputs | |
|---|---|
| Register | Description |
| R3 | ps3fb.context_handle - The value returned in R4 by the matching lv1_gpu_context_allocate |
| Outputs | |
| Register | Description |
| R3 | Status - 0 = OK, Other values are unknown, but indicate failure. |
Don’t use the context_handle after this call, it is highly unlikely to remain valid.