Set the start of the current video page in video memory.
This is a specific operation of the generic operation lv1_gpu_context_attribute(...);
status = lv1_gpu_context_attribute(ps3fb.context_handle, L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP, head, offset, 0, 0);
| Inputs | |
|---|---|
| Register | Description |
| R3 | ps3fb.context_handle as allocated by lv1_gpu_context_allocate theoretically. |
| R4 | operation_code - L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP (0×102) |
| R5 | head - 0 = Head A (Unfitted to the PS3), 1 = Head B the active head on the PS3. |
| R6 | offset - Offset from start of video memory to set as active displayed memory. |
| R7 | p3 - 0 - Unused. |
| R8 | p4 - 0 - Unused. |
| Outputs | |
| Register | Description |
| R3 | Status - 0 = OK, Other values are unknown, but indicate failure. |